

Kentilla hints

Cheat: By entering the waterfall and then typing LEAVE WATERFALL you should
find yourself in Ogreon's house, with a lot of objects. Tell Elva to take
them all, leave by the north, and you'll get no trouble from the gargoyle or
fire demons.

Jokes? Try examining the trees north of Ogreon's house and rubbing the brass
lamp.

Don't get swamped - carry a dead Quarg!

Get someone to hold your possessions before attempting to swim. Sagagoo
activates the staff; the staff de-activates the ward. Pull the gargoyles arm
to open the door. Sagagoo activates the staff; carry a dead Quarg at all
times. Give Elva the knife, and when she has made a weapon with it, have her
shoot Darg-vool.

Store sunlight in the crystal, for a bit of trollbashing. Insert rod into
statue to pass through Grako's shrine. Go straight north from river Cara, and
you'll see a black tower. Look closely at pictures in Cara forest, you'll
know which place is which. Zelda can be fought. It will be a long fight and
you'll get hurt. Velmista or spells heal wounds, it's better to use them
before combat.

Wet moss can be found in the river. It can be dried at Scorched Plains, just
wait for a moment.

Give nasty knife to Chief Cavezat, then you can take the rope (found in the
cave) and leave freely. If you give rope to Elva and are on the other side of
the river, she'll make bow and arrows at some point.

Route to Tylon's castle from north shore of river Cara: N-E-E-E-N-E.

At the beach, dig sand. Take the clam (mussel?) and listen.

In a place of dense vegetation, from where a black tower can be seen, search
the plants. You'll find a boat. If you meet an oracle, ask for advice. Large
key fits into red and green doors. Small key fits into blue door, and into a
chest behind the green door.

Yellow scroll is a healing spell, and works with CAST command. Green scroll
protects versus fire, but is something else needed too?
