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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the ~Predator Player's Guide~, converted to
etext by Russell Reed <rreed@cei.net>.

PREDTR10.TXT, August 1997, etext #276#

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PREDATOR
Player's Guide
For Commodore 64 and 128 Computers


Credits

The Commodore version of Predator was programmed by Source Ltd.

Produced by Dave Koch and Stuart Hibbert.
Product marketing by Kelly Flock.
Product testing by Steve Imes.
Editorial management by Laura Singer.  Production by GlennHills
Graphics Co.


Getting Started

Plug a joystick into Port 2.

Type LOAD "*",8,1 and press RETURN.

After the game has loaded, press the fire button on your joystick to
start play.

If you have difficulties loading Predator, disconnect any peripherals
(other than the disk drive) or cartridges connected to your computer
and try again.


Joystick Controls

To fire a weapon, press the fire button.  To aim the weapon, hold down
the fire button and point in the direction you wish to fire.

To kick press the fire button and move the joystick in the direction
you're facing.

To punch with the left hand, press the fire button and push the
joystick forward and in the direction you're facing.

To punch with the right hand, press the fire button and pull the
joystick back and in the direction you're facing.

To block, press the fire button and move the joystick in the direction
you're not facing.

To pull, drop any weapon being held and pull back on the joystick.

To run, move the joystick in the desired direction.

To jump, push forward on the joystick.

To crouch, pull back on the joystick.

To open a cache box, press the fire button when standing over a cache
box.  Press the fire button again to pick up an item in the cache box.
A flashing icon shows the contents of the cache box.  Items appear at
the top of the screen next to the F1, F3, F5, and F7 spaces.  Cache
boxes contain anything from bullet-proof vests to deadly booby traps.


Keyboard Commands

To pause/restart, press Run/Stop.

To drop a weapon, press RETURN.

To pick up a weapon, press RETURN.

To toss a grenade, press the spacebar.

To use the items indicated at the top of the screen, press F1, F3, F5,
or F7, as indicated.


Weapons

Available weapons include rifles, machine guns, and flamethrowers.  You
can carry only one weapon at a time.  What weapons you decide to use
will affect the outcome of the game.

Different weapons and items in the game are represented by symbols.  As
you play Predator, their meaning will become obvious.  One tip to get
you started:  the question mark above the cache box means anything is
possible.


Screen Displays

The row of six red squares indicates your relative health, and changes
to blue as you're hit.  Any laser hit from the Predator results in
death, regardless of how much health you have left.

The three red squares indicate how many lives you have left.

The timer shows how much time you have left to finish the level you're
on.  Your score is indicated above the timer.  You get points for
advancing through the jungle.

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End of Project 64 etext Predator Player's Guide.

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