The aim is to manage your team through to winning the WORLD CUP FINAL. Unlike 
previous Footoall Manager games there is no reguirement to deal with anything 
other than team tactics, positioning and individual player management.
What makes this game uniquely brilliant is the fact that you now have total 
control of each player in terms of instructing him on things like passing 
forwards, backwards, long kicks, short kicks etc.
Another major factor is morale. This subtley affects your teams peformance. So 
what you say to the newspaper press is important. If the reporters believe and 
support what you say, they will print positive information about your team and 
it will boost their morale.
You can also affect your team's morale by what you say to them before and 
halfway through a game.


HOW THE TEAM GROUPS AND LEAGUES WORK
The World Cup is split into 2 parts:
A The qualifiers. This is split into 6 regions:
1 European
2 South American
3 Oceana/Israel
4 Asia
5 North and Central America/Caribbean
6 Africa.
Depending on which team you wish to be, you have to
play in accordance with the qualifying systems of that
region. Aiso, if you choose Italy or Argentina, you will
automatically go stralght through to the finals. B The Finals.
These start with league groups and progress to Imock-out competitions.


THE GAME VIEW
TIIERE ARE TWO GAME VIEWS, BALL ON-VIEW AND
SCROLLING VIEW, WHICH YOU CAN CHANGE FROM ONE
TO THE OTHER AT ANY TIME DURING THE ACTION
SEQUENCE BY USING FIRE, LEFT MOUSE OR REYURN KEY.


HINTS AND TIPS
1.	Player types. Strikers are better at scoring goals. Passers choose more 
intelligent passes. Runners can run faster. Sweeper players are better at 
sweeping up opponents' attacks. The more passing options you allow a player, the 
more likely he is to pass than run with the ball.
Please read the instmctions careflilly. I hope you enjoy the game. Ihelieve 
itismybest one to date. Enjoy yourself Good Luck. Kevin Toms.


16 BIT INSTRUCTIONS
IBM PC'S AND COMPATIBLES:
Install mouse, if you wish to use mouse (this must be Microsoft compatible as 
detalled in your machine documentation). Insert disk then type: wcm (RETURN).
AMIGA AND ATARI ST:
Switch machine off for a few seconds. Insert disk and switch machine on.


MOUSE/KEYBOARD CONTROL
The game is controlled by mouse (except for the PC versions which can also use 
the numeric pad cursor keys).


WHAT TO DO BEFORE YOU PLAY A MATCH
You have a squad of 22 men from which you must select 11 players, 5 substitutes 
and 6 reserves. As a manager, you can manipulate your team as follows:
1.	Positioning. You do this by pressing "POSITION" (The player wili be 
highlighted on the screen, if he is playing) and moving that player to where you 
want him, using keyboard or mouse for left, right, up or down; after clicking 
the "Passing" position bar then click the pointer on the new position of the 
pitch display.
2.	Playing, substitute or reserve.
3.	Directions and lengths of passes and kicks for example backwards, fowards, 
long, short, etc.
4.	Type of play: thru runs, sweeper play, find space, positional, wing play.
The player type, i.e: tackler, passer, striker, runner and goalie; and skill 
values are fixed
You can also view the values and positions of your opponents' players by 
clicking the top bar. Please note you cannot change them.
You also have a menu option to see the complete teams in their formation. This 
shows for each player, including the opponents, the type of player, the skill 
value and playing tactics. For example: S5W - STRIKER, SKILL VALUE 5 AND WING 
PLAY.


WHAT YOU CAN DO DURING AND HALFWAY THROUGH A MATCH
At any time, during the action sequence, you can attract the referee's attention 
to put on a maximum of 2 substitutes. This is done by pressing your RIGHT mouse 
button or SPACE BAR. You will then be able to put on one or two substitutes when 
the ball goes out of action. You must remove a player before you can bring on a 
substitute.


8 BIT INSTRUCTIONS
LOADING
CBM 64 Cassette: Load in your cassette. Type LOAD
(RETURN). Press PLAY on tape.
CBM 64 Disk: Insert disk in drive. Type LOAD"*",8,1
(RETURN).
CPC Cassette: Load in your cassette. Type RUN"
(RETURN). Press PLAY then hit any key.
CPC Disk: Insert disk in drive. Type RUN" DISK (RETURN).
SPECTRUM: Load in your cassette. Type LOAD""
(RETURN). Press PLAY on tape.
SPECTRUM Disk: Turn on computer, insert disk, press
RETURN.
MSX: Load in your cassette. Type RUN"WCI'M (RETURN).
Press PLAY on tape.


JOYSTICK/KEYBOARD CONTROLS
On all versions except CBM 64, when the game has loaded you will be asked to 
define your keys or press FIRE. If you choose to use the keyboard, you can 
select the letters to determine the functions. For example: Z - Fire, 0 - Up, A 
- Down, 0 - Left, P - right.
All functions on the CBM 64 are controlled by the joystick, except for changing 
player names.


WHAT TO DO BEFORE YOU PLAY A MATCH
You have a squad of 22 men from which you must select 11 players, S substitutes 
and 6 reserves. As a manager, you can manipulate your team as follows:
1.	Positioning. You do this by pressing "POSITION" (The player will be 
highiighted on the screen, if he is playing) and moving that player to where you 
want him using keyboard or joystick for left, right, up or down.
2.	Alter status. Playing, substitute or reserve.
3.	Alter action. Find space, positional, wing play, thru runs, sweeper play.
4.	Passing. Backwards, forwards, short, long, centre and wings.
The player type, i.e: tackler, passer, striker, runner and goalie; and skill 
values are fixed.


WHAT YOU CAN DO DURING AND HALFWAY THROUGH A MATCH
At any time, during the action sequence, you can attract the referee's attention 
to put on a maximum of 2 substitutes. This is done by pressing your UP key or 
pushing the joystick UP. You will then be able to put on one or two substitutes 
when the ball goes out of action. You must remove a player before you can bring 
on a substitute.

Please Note: There is no LOADISAVE facility on Football Manager World Cup 
Edition.
